Earth Power
Has a chance to lower the target’s Special Defense by one stage.
Protect
Prevents any moves from hitting the user this turn.
Heat Wave
Has a chance to burn the target.
Ancient Power
Has a chance to raise all of the user’s stats by one stage.
Eruption
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Fire Blast
Has a chance to burn the target.
Flamethrower
Has a chance to burn the target.
Cameruptite
Held: Allows Camerupt to Mega Evolve into Mega Camerupt.
Sheer Force
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Solid Rock
Decreases damage taken from super-effective moves by 1/4.
Magma Armor
Prevents freezing.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.