Mega Camerupt

66 teams
FireGround
base form
Mega Camerupt
HP70
Atk120
Def100
SpA145
SpD105
Spe20
BST560
mega form
Mega Camerupt
FireGround
HP70
Atk120
Def100
SpA145
SpD105
Spe20
BST560

Top moves

  • Earth Power

    Has a chance to lower the target’s Special Defense by one stage.

  • Protect

    Prevents any moves from hitting the user this turn.

  • Heat Wave

    Has a chance to burn the target.

  • Ancient Power

    Has a chance to raise all of the user’s stats by one stage.

  • Eruption

    Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

  • Fire Blast

    Has a chance to burn the target.

  • Flamethrower

    Has a chance to burn the target.

Top items

  • Cameruptite100%

    Cameruptite

    Held: Allows Camerupt to Mega Evolve into Mega Camerupt.

Abilities

  • Sheer ForceMega

    Sheer Force

    Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

  • Solid Rock97%

    Solid Rock

    Decreases damage taken from super-effective moves by 1/4.

  • Magma Armor3%

    Magma Armor

    Prevents freezing.

Meta threats

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How to read these numbers

Each row shows the damage range for two defender builds:

  • off — your Pokémon with 0/0 HP/Def EVs (offensive build, minimum bulk). A worst-case for how much it takes.
  • bulk — your Pokémon with 252/252+ EVs (defensive build, maximum bulk). A best-case.

Use these bookends to estimate the real threat based on how you actually built it.

vs offensive · vs bulky

Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.

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