Protect
Prevents any moves from hitting the user this turn.
Dragon Pulse
Inflicts regular damage with no additional effect.
Hurricane
Has a chance to confuse the target.
Tailwind
For three turns, friendly Pokémon have doubled Speed.
Extreme Speed
Inflicts regular damage with no additional effect.
Flamethrower
Has a chance to burn the target.
Draco Meteor
Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Fang
Held: Dragon-Type moves from holder do 20% more damage.
Lum Berry
Held: Consumed to cure any status condition or confusion.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
White Herb
Held: Resets all lowered stats to normal at end of turn. Consumed after use.
Multiscale
Halves damage taken from full HP.
Multiscale
Halves damage taken from full HP.
Inner Focus
Prevents flinching.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.