Light Screen
Reduces damage from special attacks by 50% for five turns.
Rain Dance
Changes the weather to rain for five turns.
Reflect
Reduces damage from physical attacks by half.
Encore
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Will-O-Wisp
Burns the target.
Fake Out
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Quash
Makes the target act last this turn.
Roseli Berry
Held: Consumed when struck by a super-effective Fairy-type attack to halve the damage.
Light Clay
Held: Light Screen and Reflect used by the holder last 8 rounds instead of 5.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Sablenite
Held: Allows Sableye to Mega Evolve into Mega Sableye.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Magic Bounce
Reflects most non-damaging moves back at their user.
Prankster
Raises non-damaging moves' priority by one stage.
Keen Eye
Prevents accuracy from being lowered.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.