Sacred Sword
Ignores the target’s stat modifiers.
Psycho Cut
Has an increased chance for a critical hit.
Protect
Prevents any moves from hitting the user this turn.
Leaf Blade
Has an increased chance for a critical hit.
Wide Guard
Prevents any multi-target moves from hitting friendly Pokémon this turn.
Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Rock Slide
Has a chance to make the target flinch.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Galladite
Held: Allows Gallade to Mega Evolve into Mega Gallade.
White Herb
Held: Resets all lowered stats to normal at end of turn. Consumed after use.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Black Belt
Held: Fighting-Type moves from holder do 20% more damage.
Inner Focus
Prevents flinching.
Sharpness
Powers up slicing moves.
Justified
Raises Attack one stage upon taking damage from a Dark move.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.