Fake Out
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Parting Shot
Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.
Flare Blitz
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Throat Chop
Prevents the target from using sound-based moves for two turns.
Darkest Lariat
Ignores the target’s stat modifiers.
Protect
Prevents any moves from hitting the user this turn.
Helping Hand
Ally’s next move inflicts half more damage.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Chople Berry
Held: Consumed when struck by a super-effective Fighting-type attack to halve the damage.
Passho Berry
Held: Consumed when struck by a super-effective Water-type attack to halve the damage.
Shuca Berry
Held: Consumed when struck by a super-effective Ground-type attack to halve the damage.
Charcoal
Held: Fire-Type moves from holder do 20% more damage.
Intimidate
Lowers opponents' Attack one stage upon entering battle.
Blaze
Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.