Fake Out
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Dire Claw
The user lashes out at the target with ruinous claws. This may also leave the target poisoned, paralyzed, or asleep.
Protect
Prevents any moves from hitting the user this turn.
Coaching
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.
Poison Jab
Has a chance to poison the target.
Quick Guard
Prevents any priority moves from hitting friendly Pokémon this turn.
White Herb
Held: Resets all lowered stats to normal at end of turn. Consumed after use.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Unburden
Doubles Speed upon using or losing a held item.
Poison Touch
Has a 30% chance of poisoning target Pokémon upon contact.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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