Hydro Pump
Inflicts regular damage with no additional effect.
Will-O-Wisp
Burns the target.
Thunderbolt
Has a chance to paralyze the target.
Protect
Prevents any moves from hitting the user this turn.
Volt Switch
User must switch out after attacking.
Electroweb
Lowers the target’s Speed by one stage.
Light Screen
Reduces damage from special attacks by 50% for five turns.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Magnet
Held: Electric-Type moves from holder do 20% more damage.
Mystic Water
Held: Water-Type moves from holder do 20% more damage.
Levitate
Evades Ground moves.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.