Hydro Pump
Inflicts regular damage with no additional effect.
Thunderbolt
Has a chance to paralyze the target.
Will-O-Wisp
Burns the target.
Protect
Prevents any moves from hitting the user this turn.
Volt Switch
User must switch out after attacking.
Electroweb
Lowers the target’s Speed by one stage.
Trick
User and target swap items.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Magnet
Held: Electric-Type moves from holder do 20% more damage.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Levitate
Evades Ground moves.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.