Fake Out
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Double-Edge
User receives 1/3 the damage inflicted in recoil.
Sucker Punch
Only works if the target is about to use a damaging move.
Drain Punch
Drains half the damage inflicted to heal the user.
Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
Last Resort
Can only be used after all of the user’s other moves have been used.
Ice Punch
Has a chance to freeze the target.
Kangaskhanite
Held: Allows Kangaskhan to Mega Evolve into Mega Kangaskhan.
Silk Scarf
Held: Normal-Type moves from holder do 20% more damage.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Chople Berry
Held: Consumed when struck by a super-effective Fighting-type attack to halve the damage.
Parental Bond
Lets the bearer hit twice with damaging moves. The second hit has half power.
Scrappy
Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.
Inner Focus
Prevents flinching.
Parental Bond
Lets the bearer hit twice with damaging moves. The second hit has half power.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.