Protect
Prevents any moves from hitting the user this turn.
Electro Shot
The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain.
Flash Cannon
Has a chance to lower the target’s Special Defense by one stage.
Dragon Pulse
Inflicts regular damage with no additional effect.
Draco Meteor
Lowers the user’s Special Attack by two stages after inflicting damage.
Aura Sphere
Never misses.
Thunderbolt
Has a chance to paralyze the target.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Chople Berry
Held: Consumed when struck by a super-effective Fighting-type attack to halve the damage.
White Herb
Held: Resets all lowered stats to normal at end of turn. Consumed after use.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Stamina
Raises this Pokémon's Defense by one stage when it takes damage from a move.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Stalwart
Ignores moves and abilities that draw in moves.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.