Protect
Prevents any moves from hitting the user this turn.
Heat Wave
Has a chance to burn the target.
Solar Beam
Requires a turn to charge before attacking.
Weather Ball
If there be weather, this move has doubled power and the weather’s type.
Flare Blitz
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Dragon Dance
Raises the user’s Attack and Speed by one stage.
Dragon Claw
Inflicts regular damage with no additional effect.
Charizardite Y
Held: Allows Charizard to Mega Evolve into Mega Charizard Y.
Charizardite X
Held: Allows Charizard to Mega Evolve into Mega Charizard X.
Charizardite-Y
Held: Allows Charizard to Mega Evolve into Mega Charizard Y.
Tough Claws
Strengthens moves that make contact to 1.33× their power.
Drought
Summons strong sunlight that lasts indefinitely upon entering battle.
Blaze
Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.
Solar Power
Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Drought
Summons strong sunlight that lasts indefinitely upon entering battle.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.