Charizard

816 teams
FireFlying
base form
Charizard
HP78
Atk84
Def78
SpA109
SpD85
Spe100
BST534
FireDragon
HP78
Atk130
Def111
SpA130
SpD85
Spe100
BST634
FireFlying
HP78
Atk104
Def78
SpA159
SpD115
Spe100
BST634

Top moves

  • Protect

    Prevents any moves from hitting the user this turn.

  • Heat Wave

    Has a chance to burn the target.

  • Solar Beam

    Requires a turn to charge before attacking.

  • Weather Ball

    If there be weather, this move has doubled power and the weather’s type.

  • Flare Blitz

    User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.

  • Dragon Dance

    Raises the user’s Attack and Speed by one stage.

  • Dragon Claw

    Inflicts regular damage with no additional effect.

Top items

  • Charizardite Y88%

    Charizardite Y

    Held: Allows Charizard to Mega Evolve into Mega Charizard Y.

  • Charizardite X12%

    Charizardite X

    Held: Allows Charizard to Mega Evolve into Mega Charizard X.

  • Lum Berry0%

    Lum Berry

    Held: Consumed to cure any status condition or confusion.

  • Choice Scarf0%

    Choice Scarf

    Held: Increases Speed by 50%, but restricts the holder to only one move.

Abilities

  • Tough ClawsMega X

    Tough Claws

    Strengthens moves that make contact to 1.33× their power.

  • DroughtMega Y

    Drought

    Summons strong sunlight that lasts indefinitely upon entering battle.

  • Blaze70%

    Blaze

    Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.

  • Solar Power24%

    Solar Power

    Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.

  • Drought6%

    Drought

    Summons strong sunlight that lasts indefinitely upon entering battle.

Meta threats

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How to read these numbers

Each row shows the damage range for two defender builds:

  • off — your Pokémon with 0/0 HP/Def EVs (offensive build, minimum bulk). A worst-case for how much it takes.
  • bulk — your Pokémon with 252/252+ EVs (defensive build, maximum bulk). A best-case.

Use these bookends to estimate the real threat based on how you actually built it.

vs offensive · vs bulky
  • Basculegion (Male)
    Wave Crash · Mystic Water · Adaptability
    off261307%
    bulk150176%
  • Basculegion (Female)
    Wave Crash · Mystic Water · Adaptability
    off231273%
    bulk132156%
  • Mega Garchomp
    Rock Tomb · Sitrus Berry · Rough Skin
    off148175%
    bulk86102%
  • Aerodactyl
    Rock Slide · Aerodactylite · Unnerve
    off146173%
    bulk8397%
  • Rotom (Wash Rotom)
    Hydro Pump · Sitrus Berry · Levitate
    off134158%
    bulk7892%
  • Garchomp
    Rock Tomb · Sitrus Berry · Rough Skin
    off122144%
    bulk7082%
  • Archaludon
    Electro Shot · Leftovers · Stamina
    off118140%
    bulk6981%
  • Mega Dragonite
    Draco Meteor · Dragoninite · Inner Focus
    off99116%
    bulk5868%
  • Sneasler
    Gunk Shot · White Herb · Unburden
    off90107%
    bulk5161%

Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.

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