Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Psychic
Has a chance to lower the target’s Special Defense by one stage.
Helping Hand
Ally’s next move inflicts half more damage.
Thunderbolt
Has a chance to paralyze the target.
Protect
Prevents any moves from hitting the user this turn.
Light Screen
Reduces damage from special attacks by 50% for five turns.
Reflect
Reduces damage from physical attacks by half.
Colbur Berry
Held: Consumed when struck by a super-effective Dark-type attack to halve the damage.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Armor Tail
Prevents the opponent from using any moves that have priority, such as Quick Attack.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.