Kowtow Cleave
The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.
Sucker Punch
Only works if the target is about to use a damaging move.
Iron Head
Has a chance to make the target flinch.
Protect
Prevents any moves from hitting the user this turn.
Swords Dance
Raises the user’s Attack by two stages.
Black Glasses
Held: Dark-Type moves from holder do 20% more damage.
Chople Berry
Held: Consumed when struck by a super-effective Fighting-type attack to halve the damage.
Life Orb
Held: Holder’s moves inflict 30% extra damage, but cost 10% max HP.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Defiant
Raises Attack two stages upon having any stat lowered.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.