Fake Out
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Protect
Prevents any moves from hitting the user this turn.
Psycho Cut
Has an increased chance for a critical hit.
Rock Slide
Has a chance to make the target flinch.
Thunder Punch
Has a chance to paralyze the target.
Poison Jab
Has a chance to poison the target.
Medichamite
Held: Allows Medicham to Mega Evolve into Mega Medicham.
Shell Bell
Held: Holder receives 1/8 of the damage it deals when attacking.
Pure Power
Doubles Attack in battle.
Pure Power
Doubles Attack in battle.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.