Solar Beam
Requires a turn to charge before attacking.
Dazzling Gleam
Inflicts regular damage with no additional effect.
Weather Ball
If there be weather, this move has doubled power and the weather’s type.
Protect
Prevents any moves from hitting the user this turn.
Synthesis
Heals the user by half its max HP. Affected by weather.
Earth Power
Has a chance to lower the target’s Special Defense by one stage.
Solar Blade
Requires a turn to charge before attacking.
Mega Sol
The Pokémon can use its moves as if the weather were harsh sunlight.
Overgrow
Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.
Leaf Guard
Protects against major status ailments during strong sunlight.
Mega Sol
The Pokémon can use its moves as if the weather were harsh sunlight.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.