Tailwind
For three turns, friendly Pokémon have doubled Speed.
Protect
Prevents any moves from hitting the user this turn.
Flare Blitz
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Acrobatics
Has double power if the user has no held item.
Dual Wingbeat
Inflicts regular damage with no additional effect.
Brave Bird
User receives 1/3 the damage inflicted in recoil.
Will-O-Wisp
Burns the target.
Sharp Beak
Held: Flying-Type moves from holder do 20% more damage.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Gale Wings
Raises Flying moves' priority by one stage.
Flame Body
Has a 30% chance of burning attacking Pokémon on contact.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.