Psychic
Has a chance to lower the target’s Special Defense by one stage.
Flash Cannon
Has a chance to lower the target’s Special Defense by one stage.
Protect
Prevents any moves from hitting the user this turn.
Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Heal Pulse
Heals the target for half its max HP.
Recover
Heals the user by half its max HP.
Helping Hand
Ally’s next move inflicts half more damage.
Levitate
Evades Ground moves.
Levitate
Evades Ground moves.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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