Heat Wave
Has a chance to burn the target.
Protect
Prevents any moves from hitting the user this turn.
Nasty Plot
Raises the user’s Special Attack by two stages.
Psyshock
Inflicts damage based on the target’s Defense, not Special Defense.
Psychic
Has a chance to lower the target’s Special Defense by one stage.
Encore
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Levitate
Evades Ground moves.
Blaze
Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.
Levitate
Evades Ground moves.
Magician
Steals the target's held item when the bearer uses a damaging move.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.