Protect
Prevents any moves from hitting the user this turn.
Heat Wave
Has a chance to burn the target.
Psychic
Has a chance to lower the target’s Special Defense by one stage.
Encore
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Nasty Plot
Raises the user’s Special Attack by two stages.
Psyshock
Inflicts damage based on the target’s Defense, not Special Defense.
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Colbur Berry
Held: Consumed when struck by a super-effective Dark-type attack to halve the damage.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Levitate
Evades Ground moves.
Blaze
Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.
Magician
Steals the target's held item when the bearer uses a damaging move.
Levitate
Evades Ground moves.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.