Heavy Slam
Power is higher when the user weighs more than the target, up to a maximum of 120.
Protect
Prevents any moves from hitting the user this turn.
Body Press
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
High Horsepower
Inflicts regular damage with no additional effect.
Wide Guard
Prevents any multi-target moves from hitting friendly Pokémon this turn.
Earthquake
Inflicts regular damage and can hit Dig users.
Stone Edge
Has an increased chance for a critical hit.
Steelixite
Held: Allows Steelix to Mega Evolve into Mega Steelix.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Sand Force
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Sand Force
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.