Infestation
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Toxic
Badly poisons the target, inflicting more damage every turn.
Baneful Bunker
Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it.
Wide Guard
Prevents any multi-target moves from hitting friendly Pokémon this turn.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Regenerator
Heals for 1/3 max HP upon switching out.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.