Fake Out
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Triple Axel
Inflicts regular damage with no additional effect.
Encore
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Protect
Prevents any moves from hitting the user this turn.
Giga Impact
User foregoes its next turn to recharge.
U-Turn
User must switch out after attacking.
Lopunnite
Held: Allows Lopunny to Mega Evolve into Mega Lopunny.
Chople Berry
Held: Consumed when struck by a super-effective Fighting-type attack to halve the damage.
Scrappy
Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.
Limber
Prevents paralysis.
Cute Charm
Has a 30% chance of infatuating attacking Pokémon on contact.
Klutz
Prevents the Pokémon from using its held item in battle.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.