Meteor Mash
Has a chance to raise the user’s Attack by one stage.
Aura Sphere
Never misses.
Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Bullet Punch
Inflicts regular damage with no additional effect.
Detect
Prevents any moves from hitting the user this turn.
Protect
Prevents any moves from hitting the user this turn.
Flash Cannon
Has a chance to lower the target’s Special Defense by one stage.
Lucarionite
Held: Allows Lucario to Mega Evolve into Mega Lucario.
Chople Berry
Held: Consumed when struck by a super-effective Fighting-type attack to halve the damage.
Black Belt
Held: Fighting-Type moves from holder do 20% more damage.
White Herb
Held: Resets all lowered stats to normal at end of turn. Consumed after use.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Adaptability
Increases the same-type attack bonus from 1.5× to 2×.
Inner Focus
Prevents flinching.
Adaptability
Increases the same-type attack bonus from 1.5× to 2×.
Steadfast
Raises Speed one stage upon flinching.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.