Scald
Has a chance to burn the target.
Helping Hand
Ally’s next move inflicts half more damage.
Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Psychic
Has a chance to lower the target’s Special Defense by one stage.
Body Press
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
Iron Defense
Raises the user’s Defense by two stages.
Slack Off
Heals the user by half its max HP.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Slowbronite
Held: Allows Slowbro to Mega Evolve into Mega Slowbro.
Shell Armor
Protects against critical hits.
Oblivious
Prevents infatuation and protects against Captivate.
Regenerator
Heals for 1/3 max HP upon switching out.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.