Calm Mind
Raises the user’s Special Attack and Special Defense by one stage.
Protect
Prevents any moves from hitting the user this turn.
Scald
Has a chance to burn the target.
Psychic
Has a chance to lower the target’s Special Defense by one stage.
Body Press
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Heal Pulse
Heals the target for half its max HP.
Slowbronite
Held: Allows Slowbro to Mega Evolve into Mega Slowbro.
Mental Herb
Held: Consumed to cure infatuation. Gen V: Also removes Taunt, Encore, Torment, Disable, and Cursed Body.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Shell Armor
Protects against critical hits.
Regenerator
Heals for 1/3 max HP upon switching out.
Oblivious
Prevents infatuation and protects against Captivate.
Own Tempo
Prevents confusion.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.