Sludge Bomb
Has a chance to poison the target.
Protect
Prevents any moves from hitting the user this turn.
Earth Power
Has a chance to lower the target’s Special Defense by one stage.
Sleep Powder
Puts the target to sleep.
Giga Drain
Drains half the damage inflicted to heal the user.
Leaf Storm
Lowers the user’s Special Attack by two stages after inflicting damage.
Energy Ball
Has a chance to lower the target’s Special Defense by one stage.
Venusaurite
Held: Allows Venusaur to Mega Evolve into Mega Venusaur.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Occa Berry
Held: Consumed when struck by a super-effective Fire-type attack to halve the damage.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Bright Powder
Held: Increases the holder’s evasion by 1/9 (11 1/9%).
Thick Fat
Halves damage from Fire and Ice moves.
Chlorophyll
Doubles Speed during strong sunlight.
Overgrow
Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.
Thick Fat
Halves damage from Fire and Ice moves.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.