Sludge Bomb
Has a chance to poison the target.
Protect
Prevents any moves from hitting the user this turn.
Sleep Powder
Puts the target to sleep.
Earth Power
Has a chance to lower the target’s Special Defense by one stage.
Energy Ball
Has a chance to lower the target’s Special Defense by one stage.
Giga Drain
Drains half the damage inflicted to heal the user.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Venusaurite
Held: Allows Venusaur to Mega Evolve into Mega Venusaur.
Occa Berry
Held: Consumed when struck by a super-effective Fire-type attack to halve the damage.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Life Orb
Held: Holder’s moves inflict 30% extra damage, but cost 10% max HP.
Chlorophyll
Doubles Speed during strong sunlight.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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