Rock Slide
Has a chance to make the target flinch.
Tailwind
For three turns, friendly Pokémon have doubled Speed.
Dual Wingbeat
Inflicts regular damage with no additional effect.
Protect
Prevents any moves from hitting the user this turn.
Wide Guard
Prevents any multi-target moves from hitting friendly Pokémon this turn.
Ice Fang
Has a chance to freeze the target and a chance to make the target flinch.
Sunny Day
Changes the weather to sunny for five turns.
Aerodactylite
Held: Allows Aerodactyl to Mega Evolve into Mega Aerodactyl.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
King's Rock
Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.
Life Orb
Held: Holder’s moves inflict 30% extra damage, but cost 10% max HP.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Tough Claws
Strengthens moves that make contact to 1.33× their power.
Unnerve
Prevents opposing Pokémon from eating held Berries.
Rock Head
Protects against recoil damage.
Pressure
Increases the PP cost of moves targetting the Pokémon by one.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.