Rock Slide
Has a chance to make the target flinch.
Tailwind
For three turns, friendly Pokémon have doubled Speed.
Dual Wingbeat
Inflicts regular damage with no additional effect.
Protect
Prevents any moves from hitting the user this turn.
Wide Guard
Prevents any multi-target moves from hitting friendly Pokémon this turn.
Ice Fang
Has a chance to freeze the target and a chance to make the target flinch.
Taunt
For the next few turns, the target can only use damaging moves.
Aerodactylite
Held: Allows Aerodactyl to Mega Evolve into Mega Aerodactyl.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Lum Berry
Held: Consumed to cure any status condition or confusion.
Sharp Beak
Held: Flying-Type moves from holder do 20% more damage.
Tough Claws
Strengthens moves that make contact to 1.33× their power.
Unnerve
Prevents opposing Pokémon from eating held Berries.
Rock Head
Protects against recoil damage.
Tough Claws
Strengthens moves that make contact to 1.33× their power.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.