Drill Run
Has an increased chance for a critical hit.
Protect
Prevents any moves from hitting the user this turn.
Poison Jab
Has a chance to poison the target.
U-Turn
User must switch out after attacking.
Cross Poison
Has an increased chance for a critical hit and a chance to poison the target.
Dual Wingbeat
Inflicts regular damage with no additional effect.
Lunge
Lowers the target’s Attack by one stage after inflicting damage.
Beedrillite
Held: Allows Beedrill to Mega Evolve into Mega Beedrill.
Scope Lens
Held: Raises the holder’s critical hit ratio by one stage.
Adaptability
Increases the same-type attack bonus from 1.5× to 2×.
Sniper
Strengthens critical hits to inflict 3× damage rather than 2×.
Swarm
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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