Crunch
Has a chance to lower the target’s Defense by one stage.
Protect
Prevents any moves from hitting the user this turn.
Psychic Fangs
Destroys Reflect and Light Screen.
Liquidation
Has a chance to lower the target’s Defense by one stage.
Flip Turn
Inflicts regular damage with no additional effect.
Waterfall
Has a chance to make the target flinch.
Ice Fang
Has a chance to freeze the target and a chance to make the target flinch.
Sharpedonite
Held: Allows Sharpedo to Mega Evolve into Mega Sharpedo.
Life Orb
Held: Holder’s moves inflict 30% extra damage, but cost 10% max HP.
Strong Jaw
Strengthens biting moves to 1.5× their power.
Speed Boost
Raises Speed one stage after each turn.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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