Protect
Prevents any moves from hitting the user this turn.
Iron Head
Has a chance to make the target flinch.
Brave Bird
User receives 1/3 the damage inflicted in recoil.
Tailwind
For three turns, friendly Pokémon have doubled Speed.
Rock Tomb
Has a chance to lower the target’s Speed by one stage.
Rock Slide
Has a chance to make the target flinch.
Swords Dance
Raises the user’s Attack by two stages.
Metal Coat
Held: Steel-Type moves from holder do 20% more damage.
Sharp Beak
Held: Flying-Type moves from holder do 20% more damage.
Stalwart
Ignores moves and abilities that draw in moves.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Weak Armor
Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
Stalwart
Ignores moves and abilities that draw in moves.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.